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 ![[NEWS]](../../Core/BNews.gif)  
 doom+ improvements
 
Here's R-Comp's full list of improvements to Doom+ relative to the
initial release. If you bought the original then you'll receive this as a
free upgrade; new purchasers will get the upgraded version by default.
 
 FrontEnd
  - The network window has had a 'names' button added to it, in which you
    may configure player names. Use -pname <myname> for newer games.
  
 - Sound setup window now has a 'setup music' option which when enabled
    plays MIDI music whilst setting up the game.
  
 - 'No scaled status bar' and 'Open text window' added to Misc window.
    These respectively give an unscaled (ie smaller) status bar, and open the
    new text display window on startup.
  
 - 'No startup warnings' added to Misc window, preventing warnings being
    displayed and requiring confirmation during startup.
  
Game
 General
  - -precachedemo added to ensure that all the demo is precached, for
    demonstration purposes.
  
 - Deathmatch games should now always receive the keys they need (problem
    with deciding the keys required on a level)
  
 - 24 bit StrongARM code speed up (over 2fps faster on 320x256x256)
  
 - Multiple sprite rotation problem fixed (reported in osiris.wad).
    Consequently, rotation problems will now be reported as warnings
    on startup and may be ignored with -noinitwarnings.
  
 - Desktop games should now be more playable, especially in network games
    with new key and mouse handling allowing much better control.
  
 - Now displays the 'end of game' (ENDOOM) message when you quit (desktop
    only).
  
 - Descriptive configuration files are now created.
  
 - No longer need to use -devparm to save screenshots in full screen mode.
  
 - Now millenium compliant (would have never failed, but was 'wrong')
  
 Visual
  - Messages window, giving a desktop display of the HUD messages in either
    a fixed pitch font or the system font; useful when messages are turned
    off in the game. Use -font for the font, -nofont for the system text.
    -opentextwin will open the messages window initially. -notextwin will
    disable the window entirely.
  
 - Add -moreblood to the 'others' line for more violent blood splatters.
  
 - Linear and bi-linear smoothing possible in both 8 and 24 bit for walls
    and objects.
  
 - Use -noscaledbar, or select the option from the Misc window, to stop the
    status bar scaling in variable resolution modes.
  
 - Smoothing effects are now available from the Options->Display->Smoothing
    menu. There are different capabilities between 8bpp and 24bpp.
  
 - Use IDRESAMP to change all the effects in one go.
  
 - Use IDCACHE to change column caching. Column caching is the 'StrongARM
    optimisation' and hence will speed up SA redraw if enabled.
  
 - Cross hair colour configuration added.
  
 - -monsternames can be used to show names over monsters heads.
  
 - -diminmenus will dim the background when menus are in use
  
 - Iconbar gameplay
  
 - Can change resolutions midgame
  
  
 Networking improvements
  - Changed networking error messages:
 
        NetUpdate: netbuffer->numtics > BACKUPTICS 
      becomes 
        Tried to transmit more tics than our buffer can handle 
    
        TryRunTics: lowtic < gametic 
      becomes 
        Attempted to run a historic tic 
       
        gametic>lowtic 
      becomes 
        Attempted to run a futuristic tic 
     
    Which (even if not completely understandable) are less scary.
    - BACKUPTICS is now 16, rather than 12; this should speed network games
    slightly.
  
 - Option to display scores in a number of forms : 
 
      on : 
              'level frags' / 'total frags' 
      full : 
              'level kills' - 'level suicides' / 'total kills' - 'total suicides' 
      extended : 
              'level kills' - 'level suicides' + 'level monster kills' / 
              'total kills' - 'total suicides' + 'total monster kills' 
   - Option to details over player heads, for which -allownaming is required on
    the controller for Health, Weapon, and Name
  
 - Net 'Net options' menu option, allowing some 'in game' control over
    network game options.
 
      Hold       - if enabled will ignore settings for exiting levels after a
                   number of kills, or a number of kills ahead. 
      Exit level - exits the level immediately 
      End at     - changes the number of kills at which the level ends 
      End ahead  - changes the number of kills ahead at which the level ends. 
    -allowcontrol must be used on the controller for these options to be
    available.
   - -pmi allows 'post mortem invincibility'. This means that after dying, you
    will be invincible for a period. You also cannot shoot for this period.
  
 - Can change name whilst in games.
  
 - Can change level limitations (eg end at, end ahead) or retain level during
    the game.
  Note: 
    Network games between mixed 2.01 and 2.02 or later must not use features
    which are not present in the lowest of the versions. It is recommended
    that the lowest DOOM+ version be the controller as this should give the
    most reliable performance.
   
DOOMFS:
  - Better support for Heretic and Hexen WADs
  
NetDoom:
  - New driver using new BACKUPTICS.
  
 - Added 'List' button to list machines on an Access network.
  
 - Added 'drag and drop' facilities for machines in list window (or machine
    names)
  
 - 'Auto' button to auto-configure all machines on an Access network.
  
SDoom:
  - New driver using new BACKUPTICS.
  
NetSpec:
  - Minor update detailing change to BACKUPTICS.
  
 
  
 ...this page last updated: 14/5/99... 
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